Independent query guide
This independent KM 23 guide supplies its own free Digit Distance Register 2D demo. Operator identity, domains, licence, apps, payments, support and commercial game equivalence have not been independently verified. No operator account or commercial link is supplied here.
Two circular digit tests
Before a draw choose a centre digit 0–9 and radius 0, 1 or 2. The game draws one equally likely number from 00–99. Both its tens and units must be within the selected circular digit radius. Circular distance is min(|digit-centre|,10-|digit-centre|), so 9 is one step from 0. Every covered number is shown before the stake is paid.
Own game and external catalogue
Digit Distance Register 2D is this site’s own browser game. IC555 identity, commercial catalogue, providers, market schedules, apps, licence and payment services have not been authenticated. This demo does not establish their rules, safety or odds.
Technical requests and data
There are no account, payment or identity-document forms here. Fonts, the visit counter, server and CDN requests can expose technical data including IP and browser details. Complete anonymity, third-party data use and cookie lifetimes are not established. Clearing cache alone may leave localStorage intact.
Own-site rules
These rules describe only this original virtual game. This guide does not determine legal availability of an external service, certify its fairness or promise income. The own-site 18+ restriction is not a statement about every jurisdiction’s legal age.
Frequently asked questions
Is this an operator website?
This independent KM 23 guide supplies its own free Digit Distance Register 2D demo. Operator identity, domains, licence, apps, payments, support and commercial game equivalence have not been independently verified. No operator account or commercial link is supplied here.
How are the digits tested?
Before a draw choose a centre digit 0–9 and radius 0, 1 or 2. The game draws one equally likely number from 00–99. Both its tens and units must be within the selected circular digit radius. Circular distance is min(|digit-centre|,10-|digit-centre|), so 9 is one step from 0. Every covered number is shown before the stake is paid.
What happens near zero?
Centre 0 and radius 1 accepts digits 9, 0 and 1. The complete nine covered numbers are 00, 01, 09, 10, 11, 19, 90, 91 and 99. A draw of 99 wins; 02 loses because its units digit is two steps from 0. Choosing another centre moves the covered square without changing its size or expected return.
What are the exact hit probabilities?
Radius 0 covers 1 number, radius 1 covers 9 and radius 2 covers 25 of the 100 possible numbers. Hit probability is respectively 1%, 9% or 25%. A hit returns stake×96/(2×radius+1)², including the stake; a miss returns zero. Gross multipliers are 96, 10⅔ and 3.84. Fractional carry avoids rounding loss across settled payouts.
Can I collect during a draw?
A draw deducts one selected stake and locks centre, radius, stake and refill until the result settles. There is no cashout during a draw. After settlement the result, covered ticket and gross return are shown. Reloading an unfinished draw ends it without refunding the deducted stake.
Explore the original free Digit Distance Register 2D demo.